Logs for PR #785 (2025-11-29T02:55:18.135262+00:00):

=== СТАТУС: Успешно выполнена программа: main_linear_bvh ===
=== main_linear_bvh stdout (exit code: -11 (segfault после выполнения)) ===
Found 1 GPUs in 0.301877 sec (CUDA: 0.116863 sec, OpenCL: 0.0365627 sec, Vulkan: 0.14838 sec)
Available devices:
Device #0: API: CUDA+OpenCL+Vulkan. GPU. Tesla T4 (CUDA 12020). Free memory: 14822/14930 Mb.
Using device #0: API: CUDA+OpenCL+Vulkan. GPU. Tesla T4 (CUDA 12020). Free memory: 14822/14930 Mb.
Using OpenCL API...
Using 8 ray samples for ambient occlusion
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Loading scene data/gnome/gnome.ply...
Loading camera data/gnome/camera.txt...
Scene gnome loaded: 1297 vertices, 764 faces in 0.00259673 sec
Camera framebuffer size: 2177x1901
Kernels compilation done in 0.116713 seconds
GPU brute force ray tracing frame render times (in seconds) - 10 values (min=0.308952 10%=0.309962 median=0.313899 90%=0.419918 max=0.419918)
CPU build LBVH in 0.000260038 sec
CPU LBVH build performance: 2.93803 MTris/s
Kernels compilation done in 0.202661 seconds
GPU with CPU LBVH ray tracing frame render times (in seconds) - 10 values (min=0.0583875 10%=0.0584481 median=0.0589282 90%=0.256737 max=0.256737)
GPU with CPU LBVH ray tracing performance: 561.833 MRays/s
Scene processed in 5.60976 sec = 0% scene IO + 58% brute force RT + 0% CPU LBVH + 14% GPU with CPU LBVH + 0% GPU LBVH + 0% GPU with GPU LBVH + 27% images IO + 0% PCI-E write + 1% PCI-E read + 0% cleaning VRAM
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Loading scene data/powerplant/powerplant.obj...
Loading camera data/powerplant/camera.txt...
Scene powerplant loaded: 5984083 vertices, 12759246 faces in 1.84693 sec
Camera framebuffer size: 3228x1901
CPU build LBVH in 5.89126 sec
CPU LBVH build performance: 2.16579 MTris/s
GPU with CPU LBVH ray tracing frame render times (in seconds) - 10 values (min=0.979536 10%=0.980803 median=0.982755 90%=1.09535 max=1.09535)
GPU with CPU LBVH ray tracing performance: 49.9529 MRays/s
Scene processed in 19.1026 sec = 10% scene IO + 31% CPU LBVH + 52% GPU with CPU LBVH + 0% GPU LBVH + 0% GPU with GPU LBVH + 6% images IO + 0% PCI-E write + 0% PCI-E read + 1% cleaning VRAM
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Loading scene data/san-miguel/san-miguel.obj...
Loading camera data/san-miguel/camera.txt...
Scene san-miguel loaded: 3738829 vertices, 5617451 faces in 1.07093 sec
Camera framebuffer size: 3840x2108
CPU build LBVH in 2.62739 sec
CPU LBVH build performance: 2.13804 MTris/s
GPU with CPU LBVH ray tracing frame render times (in seconds) - 10 values (min=1.95662 10%=1.96064 median=1.97257 90%=2.07185 max=2.07185)
GPU with CPU LBVH ray tracing performance: 32.8292 MRays/s
Scene processed in 25.1296 sec = 4% scene IO + 10% CPU LBVH + 79% GPU with CPU LBVH + 0% GPU LBVH + 0% GPU with GPU LBVH + 6% images IO + 0% PCI-E write + 0% PCI-E read + 0% cleaning VRAM
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Total GPU RT with LBVH avg perf: 214.872 MRays/sec (all 3 values: [561.833 49.9529 32.8292])
Total building GPU LBVH avg perf: 0 MTris/sec (all 0 values: [])
Final score: 0 coolness
Results are incomplete!